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View Profile VaguelyCreepy

67 Art Reviews

24 w/ Responses

This is watercolor, right? It's amazingly fitting for the style, and you did a fantastic job with the lighting. While I find that show-accurate proportions are difficult to nail down sometimes, what you have here instead works really well. There's a great deal of flow in the lines here, and it generally directs the eye to all parts of it in equal measure, which is a good thing, given the overall quality. Don't know if I'd be able to buy it, but I'd be proud to have it on my wall!

bloominglove responds:

Haha Thank you. Yeah, I did notice the odd proportions when I first started drawing MLP. The Heads are as big as their bodies. lol But, like others, I started to tweak the style into my own. :)

Currently existing in a similar state of indecision and uncertainty, I can relate to the general idea, but I think I'm starting to figure a few things out. First, even our elders still have no idea what they're doing. Answers aren't something that come easily, nor are they something that ever stops coming. You can plan all you want, but everyone is, on the most basic level, dealing with life on a day-to-day basis. Even in our basic routines, there are variances that have to be dealt with specifically and uniquely - things you can't plan for. The answers that come are really just "directions," in the end. A general vicinity you feel your life should be aiming for, and you readjust your course in that vague orientation. As you journey, you change, and as you change, so does your direction. There's no "Eureka!" moment that sets everything in black and white. The actual mistake may be believing there is an ultimate goal or purpose for our lives. An "it's the journey, not the destination," sort of thing, if you will. Secondly, time spent waiting and thinking may be more of a requirement than we realize. We feel old because this is the furthest point in our lives, but only so far. Assuming we're smart enough and fortunate enough to continue surviving, we're only going to get older, and though that sounds kind of depressing, it also means we'll have had more time to live and see what works for us and what doesn't. Being fresh out of our teens and with both feet firmly in "adulthood," we may think we're ready to tackle life head-on after the restrictions of youth, but we're actually still young and learning.

The final piece may be to simply not over think everything so much and go with the flow. To put it in the context of this comic, it's all well and good to figure your life out if you can, but if you starve to death because you didn't take a break to go eat, you'll never make it to the future you were thinking about.

Just my take on the whole thing, anyway. Ask me again in a month, and I might give you a whole different answer. So, just take it for whatever it's worth to you.

Sometimes, the challenge of a game is its own reward. These two have an interesting dynamic. I hope to see more of them.

So *this* is what happens when you tell a continuous story. I like it. I like it a *lot*. A macabre yet touching tale of a mother's love for, or perhaps crazed devotion to, her children, all in your haunting style that conveys so much depth with only flat shapes. As expected, hearing the tale behind one idea leaves so many more questions to ask. I look forward to seeing if and how you address them.

Pffft. XD I love it when dangerous things are mitigated by their own stupidity. It's interesting to see you tell a more direct story in your description instead of your normal poetry (not that your poetry is bad, by any means). I also enjoy how the girl is a spunky splash of color in the grey prison area. It really conveys her being a visitor, just passing through with her guide. Interesting use of perspective, too. I can't quite tell for sure, but am I right in thinking it's slightly off from "true" perspective?

As usual, your art is incredible. Have you ever given thought to some sort of compendium of the lore behind it all? I've seen recurring characters and themes in your pieces. It'd be amazing to get some kind of story or encyclopedia or something about all of it - everything seems so interesting, and makes me want to learn more about it.

Shane-Frost responds:

Thank you most kindly. There is a general connection and story with the characters. Elsewhere there have been short works written of the worlds containing them. In general I tend to disband any true narrative due to most lacking curiosity. Aka the " Too Long Did Not Read " syndrome. No picture is made without purpose however, I would state that much.

First Rule of guys in suits:

Do NOT mess with guys in suits.

You do a good job of monsters and spooks, but even for you, this guy looks particularly sinister, and I love it. The colors, pose, and forms all say "I can't wait to see you die." I love all of your stuff, and this is no exception.

Sweet but deadly - my kind of monster.The coloring and lighting are both good, and you do a good job of keeping pixelated lines nice and smooth-looking. Also, the little heart floating inside her reminds me of Sluggy the Unshaven from Yoshi's Island, so you get bonus points for that.

The intense (and I mean INTENSE - this looks like it was based off a real person) realism of the face has a strange contrast with the completely flat hair that actually creates a really pleasing contrast. They wouldn't go wrong to use this picture as a reference for finding an actor for him in a live-action movie. Great job all around.

I say go for it! I always thought your pixel art would make great video game images. You really know how to make every pixel count, as this one demonstrates. If you got really creative, I'd bet you could even incorporate the effect into gameplay somehow.

People are friggin' WEIRD.

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