Haven't been keeping up with dA as of late, so it's been a while since I've seen these girls. They're just as bursting with personality and individuality as ever. You did an almost unnervingly good job of capturing the depths of despair and going completely nuts because of it. Loved it!
The art is interesting, the voice acting is good, the concept is cool. These are all sincere statements, and you should build upon these strengths.
But I'm sorry, the ENTIRE thing was nothing but RIDICULOUSLY condensed exposition. There wasn't any real feeling or buildup to any of it - Click start, then voices saying "Thishappenedthenthishappenedthenthis happenedthenthishappenedthenthishappe ned
thenthishappenedthenthishappenedthent hishappenedthenthishappenedthenthisha ppened..."
I'll say it again, you've got the makings of something good here, but you need put some pacing in there. By the time I was able to understand that he used to be a real badass, the Mayan (Aztec? Incan?) was already forty seconds into the explanation of why he was suddenly a time-wizard. Give us some time to get into things, otherwise there's no way for us to build up an emotional investment in the story or its characters.
And I suspect it was also done to accommodate as much information as possible, but just in case it's unrelated, you should slow down the rate at which your characters talk, too. Again though, if you were just doing that to get info out there, then pacing is all you need.
Anyway, I *do* hope to see more from you and this series - give us something to cheer about!
Okay, I'm sorry, but I *need* to know: is how Calamity speaks your normal manner of talking? Because it is FANTASTIC. This entire animation is *mind-blowingly* good, and I could listen to the twelve seconds of your song-spell on a loop FOREVER. I am a complete sucker for a woman who can sing with real force, and if we were to ever meet, I would likely give you my heart. But sadly, all I can offer a favorite.
The favorite icon looks like a heart, though!
Now yes, I do have to admit that, as others have said before, at least Wrip's voice was a little inconsistent in terms of accent and, yes, maybe Calamity was hard to understand at the start, but I honestly didn't care by the end, for reasons I've already explained. If I had to offer some (different) advice, I'd say you need to focus on putting that final bit of polish on, well, everything. Now, don't think for a second that means what you have here isn't good, or great even. You know how you might see in a TV show or movie a chef slave over an extravagant meal, and everything looks so delicious you want to take a bite out of your screen? But before he or she lets it go out to the customer, they hold up a hand to stop the waiter, then carefully, SO gingerly, grab a tiny piece of parsley and place it on top of the steak with *micron* precision, and somehow that makes the entire thing completely perfect? That's what I mean - that one tiny bit of extra perfection that makes you go from "great" to "bathed in a heavenly light while an angelic chorus sings Hallelujah." Just that final bit of finish on the art, the animation, the voices, and your work will shine like the sun.
If I sound overly flattering in this, it's because I want to stress that this *is* fantastic, because I can see that you are entirely capable of raising the bar as high as it will go, and because I want to encourage you to do so. (And maybe a little because of that voice-crush I mentioned.)
The motion was smooth and quite skilled.
To do it better none could have willed.
I think animation
Makes a great donation
To watching all those nazis get killed.
Since he likes to see a dead Nazi,
Do you think you'll show this to Yahtzee?
I say that you should,
Because it's really good,
And I think he'll like it a lot, see?
Now nothing is perfect, not by far,
But I just can't find what faults there are.
It's a great flash to see,
And between you and me,
You know I have to give this five stars.
Despite having no previous idea as to what any of this is about, I'm already fascinated by the character design and writing. I know a *very* little bit about 3D modeling and animation, so I can also appreciate the great detail on the models and their movements. One problem I did see was some penetration between some of the objects - in this case, Rayvazevexine's claws and the desk and her own body. Also, the voice acting was great, and Ms. Grattan has a lovely voice. Overall, very good, very interesting.
I think I have a solution for the clipping issue (IE: unwanted penetration of two entities such as a character's limbs on a desk), so I'll be utilizing that solution in the future to reduce the amount of clipping that happens overall. Rayva's rig will get a small upgrade before she is featured next for better stability as well.
Fun fact: Did you know Grattan appeared on Star Trek Voyager? :)
Thanks for the input!
Turns out that's what Ditto is for. Of course, I didn't figure that out until Pokemon Platinum...
Short and good for a chuckle. I liked the "squiggle-vision" -type animation.
I gave this a four because, while it is good, there's not much to it. The animation was excellent, and while I'm not much of an audio expert, I thought your voice was very nice. I hope we get to hear more of it in the future.
Freaking fantastic! Seriously, the only reason I can't give you the full five stars is because I know the complete thing is going to come out eventually and I don't want to cheapen it. Still, I feel like I need to give *some* kind of constructive criticism just because I know how devoted you are to this.
...but I've got nothing. I mean, like, LITERALLY nothing. Just keep doing what you're doing, and the awesomeness will follow.
I know it's not really the point, but where is she? Her house is not that high up.
Goofiness aside, it's pretty good. A few things though: Rarity just holding her drink and staring at it gets odd after a while. Maybe have her set it down, then pick it up every once in a while and take a sip. AJ exiting and reentering the farm is pretty obvious when she appears from behind an invisible line out of nowhere - I'd say either have her enter another building or shrink to a point as she goes over the hill. And maybe have a few more background things a bit more spaced out.
Overall, try to make it more "natural"-looking. I mean, I know it's just a loop, and that it's just for practice, but it's still its own Flash - make it the best it can be! Not that I'm saying you *should* focus on reworking this. If you've got other things to move on to, just be sure to take the advice you got from this one on with you.
Programmable hallucinogen. Pretty cool. Needs more animation on the ponies, methinks.
Also, I don't see a link to the Pinkie Launcher's maker's dA...
I got all the pictures off of Funnyjunk.com , I don't know who made that!! Sorry :I
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