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View Profile VaguelyCreepy

72 Game Reviews

7 w/ Responses

Waiting for Medals...

The game itself is tremendous fun. The only possible complaint is that the key setup is a little hard to get used to at first.

One question though: when the medals are implemented, will we have to re-earn them, or will we get them automatically if we already meet the requirements?

Wonderful

The game is great, but I think I may have found a small glitch. One of the levels I just came across was a snake level (going right to left), but the blocks only extended about halfway across the gap and then stopped completely, and they were only a few spaces up from the bottom of the screen, while the pillars were much higher. Of course, I've played through a couple hundred levels (total, not consecutively), and this is the first time this has happened, so it's not really that big a deal. I may have even missed something. Either way, it's a lot of fun.

Question...

GuesstimateJones had a good idea about what the ending of this game meant, yet I can't help but wonder...

What if you manage to beat the game without dying even once? I'm just wondering if maybe it's not that he was daydreaming, but that he died on his way to rescue her and became a ghost himself. If anybody manages to do this, please let us know if it makes a difference.

Anyway, the game itself was fantastic. Starting over from the same screen when you died was a good touch. It would have been a little aggravating if you had to start all over every time.

Bug Report

In level two, when I was playing as Bruno, I reached the room with the big blocks, the one bomb plant, and the fruit along the ceiling. I walked through the next door, but when I saw that the next room (the one with the green locked door) had nothing directly under me, I quickly pressed up and was able to successfully reenter the room I had just come from, where I found the bomb plant and the fruit to have reappeared.

That aside, this game was great. I especially enjoyed the art style. Very original, but at the same time the backgrounds kind of reminded me of Yoshi's Island for the SNES (great game). The music was good, too. Great job overall.

Great Game

It's a lot of fun, and very beautiful as well.

There is one thing I feel I should call to your attention. I don't know if this was intentional or not, but the enhancements (aside from additional guns and wheels) don't have limits. On my second playthrough, I splurged mostly on jump enhancements. By level five, I had a hang time of about eight seconds. It was actually kind of enjoyable.

Minor Suggestions

The first ones have to do with the battles. First, you can get into a battle even when you're standing still. If you beat one battle and then don't move, you'll end up in another about ten seconds later. I guess this is more true to how it would "really" be, but it feels off. Secondly, the frequency of battles feels a bit too high. There's nothing wrong with the battles themselves, but anything that gets repeated too much is bound to get old. I'd say make the battles less frequent, make the areas smaller, or make the character move faster. Third, you should definitely replace the sound effect that plays when you enter a battle with something better-sounding. A guitar? Trumpet? Drums? Something that's not a person going "DOOdledooloodoo..."

Also, souldn't there be a "defend" battle option?

Two other things I think you could improve are the map and the collision detection with walls. It just feels weird to have a map that you have to go to another website to look at. It would seem more natural for it to be in-game. You might also want to make it only show a map of the current area instead of that area and all of the areas connected to it. As for the walls, the game goes choppy when you walk into one and then it "teleports" you away from the wall a bit. I think it should just stop you.

Everything else is just wonderful, though!

"Positive Response"?

If you mean that it gets a high score, or even passes for that matter, you're might be disappointed. This is half-hearted even for a demo.

I do, however, think that there is potential here, if you're willing to give the full game everything you've got.

Bug Report

The game was awesome, but I found one glitch: In the teacher's lounge while Ms. Oddverb and Ms. Count are still in there, the "I think I'm in the wrong room button doesn't work.

Officially Awesome

This was quite the interesting game. It actually reminds me of the game Contact for the Nintendo DS, but you'd have to play it to see what I mean. It's good to get something a bit more cerebral on Newgrounds sometimes. Anyway, this game was pretty much perfect on all fronts; great humor, solid controls, music that could almost be described as transcendental, and a unique story.

Enjoy your reward, Dave. You've earned it.

One Suggestion

When you first start a level, the ball flies pretty quickly to the left or the right, and there's no way to know which way it will go. I ended up losing two lives before I ever even got the ball bouncing. You might either want to reduce the initial speed of the ball, or make it head straight for the paddle when it launches.

Also, I think there's something wrong with the scoring system in boss mode. It always shows my score as 10101010101010 or something like that.

On the bright side, once I got going, it was actually very fun.

lemmingomar responds:

oh...thats true thanks i will repair that glitch

People are friggin' WEIRD.

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